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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: More info on clan golems
deathpunk
deathpunk's Avatar
Posts: 154
Location: Nournsland
Magus Age: 117 years old
Message #4613 Posted: Jun 13, 2008, 1:48 am
It would be nice if the information that appears for a personal golem would also show for any clan guardian golems.
FatherCoyne
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Posts: 332
Location: Mallow
Magus Age: 116 years old
Real Name: Kevin Coyne
Email: KCoyne@umail.ucsb.edu
Message #4614 Posted: Jun 13, 2008, 1:59 am
The clan golems are hiding in the shadows, like ninjas. :P Of course you can't see what they have.
deathpunk
deathpunk's Avatar
Posts: 154
Location: Nournsland
Magus Age: 117 years old
Message #4750 Posted: Jun 15, 2008, 2:33 am
Fine, then just any missing limbs. I can see if the shape in the shadows has limbs or not.
FatherCoyne
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Posts: 332
Location: Mallow
Magus Age: 116 years old
Real Name: Kevin Coyne
Email: KCoyne@umail.ucsb.edu
Message #4754 Posted: Jun 15, 2008, 3:29 am
Nope. Ninja.
deathpunk
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Posts: 154
Location: Nournsland
Magus Age: 117 years old
Message #4777 Posted: Jun 15, 2008, 4:11 pm
I can tell the difference between a child and an adult even if they are in the shadows. That difference in height is close enough to the difference between an adult, or golem, with legs and one without. So unless they are so far back in the shadows that i should have already finished raiding and left by the time they get out then i should be able to see missing limbs.
This is about game balance, while a defender gets the bonus of his wall and any geographic features around him, an attacker's main advantage is that they know what they are getting into, they know if the level 2 stone is going to be tough and means they should bring out their heavy hitter or if it is missing legs and won't be able to stop their unarmored clay from going in and raiding. All I'm asking is that this aspect of planning on an attacker's part isn't severely hindered when it comes to clan golems.
Tl;dr It's vital to an attacker to be able to see golem info for defending clan golems.
Joachim
Joachim's Avatar
Posts: 208
Location: Asylum
Magus Age: 120 years old
Clan: STEAM
Real Name: Walt
Message #4779 Posted: Jun 15, 2008, 4:37 pm
deathpunk said:

It's vital to an attacker to be able to see golem info for defending clan golems.

And it's vital for a defender to hide any weaknesses.

Here's a good rule to go by if attacking (or even defending):

Expect and prepare for the worst - and you'll probably be okay.
Endovior
Endovior's Avatar
Posts: 172
Location: Nournsland
Magus Age: 117 years old
Message #4782 Posted: Jun 15, 2008, 4:52 pm
Suggestion: if the clan golem is incapacitated, note it as such (more lying in a heap then lurking in the shadows, amirite?)

Otherwise, no info needed.
Joachim
Joachim's Avatar
Posts: 208
Location: Asylum
Magus Age: 120 years old
Clan: STEAM
Real Name: Walt
Message #4783 Posted: Jun 15, 2008, 4:56 pm
Works for me.
deathpunk
deathpunk's Avatar
Posts: 154
Location: Nournsland
Magus Age: 117 years old
Message #4852 Posted: Jun 17, 2008, 4:07 am
That should be good enough.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #5071 Posted: Jun 19, 2008, 4:37 pm
Added some generalized missing limb location to the profile. You won't see if just one arm is missing, but you'll be able to see if both are missing, for example. You'll also be able to see if it's missing an abdomen, legs, or a head, and from that you should be able to judge if it's incapacitated or not.

Also, the "Nope. Ninja" response gave me a good chuckle.

Kep
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #8852 Posted: Jul 30, 2008, 6:28 am
I think it would be nice to know if you're going to be attacking their clan golem or their main golem. It's more than a little disappointing to attack expecting to hit a tough golem, only to hit a flesh and lose a bunch of xp, or attack expecting to hit a weak golem and just get totally destroyed by a tough clan golem.
Endovior
Endovior's Avatar
Posts: 172
Location: Nournsland
Magus Age: 117 years old
Message #8861 Posted: Jul 30, 2008, 11:05 am
How should this be a surprise? If the main golem is incapacitated, you'll know (a golem cut into pieces and lying all over the place tends to be obvious....) and can as such plan to fight the clan golem. Unless they repair or swap right then, you basically have a guarantee as to what you'll be fighting, if you take half a moment to look at what it is.

What do you want, a blinking neon sign?
CommComms
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 121 years old
Message #8880 Posted: Jul 30, 2008, 3:31 pm
I think she's referring to when both golems are out and fine, but the main golem is off on a mission, so when you attack you face the clan golem instead.

I think that's just a risk one has to take when attacking someone that's online. It also allows for strategic "ninja-ing" of a golem to make an opponent fight a much stronger golem than they were expecting to.
FatherCoyne
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Posts: 332
Location: Mallow
Magus Age: 116 years old
Real Name: Kevin Coyne
Email: KCoyne@umail.ucsb.edu
Message #8882 Posted: Jul 30, 2008, 3:35 pm
This is what I call the ancient Art of Bait'n'Switch.
 
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