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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Golem size is a ripoff
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Poseidon
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Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #465 Posted: Mar 20, 2008, 5:23 pm
Just increased my golems size by one, thinking that id be able to put armor on a chest with a powersource that uses two slots.

guess i was wrong. size didnt seem to up the available slots at all.

there goes 150 xp.
Gryficus
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Posts: 239
Location: Mottonsborough
Magus Age: 120 years old
Message #466 Posted: Mar 20, 2008, 5:33 pm
I've also upped my golem size, and the benefits are....hazy at best.

Perhaps a clarification on that Ark?
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
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Message #467 Posted: Mar 20, 2008, 6:14 pm
Some of the problem is a case of the size benefits being undocumented.

A golem of the smallest (starting) size has the following slots (Size 1):
Head, Abdomen, and Chest: 2 slots.
All other locations with 1 slot.

A golem of the next size (Size 2) up has:
Head, Abdomen, Chest, Right/Left Arm: 2 slots.
All other locations with 1 slot.

A golem of the next size (Size 3) after that has:
Head, Abdomen, Chest, Right/Left Arm, Right/Left Hands: 2 slots.
All other locations with 1 slot.

A golem of the next (Size 4):
All locations: 2 slots.

A golem of the next (Size 5):
Abdomen, Chest: 3 slots.
All other locations: 2 slots.

Etc.

In addition to slots, golems also gain "reach" once they become medium or large size. That means they can swing with melee weapons while being not quite in melee. An example of reach would be the giant and ogre creatures, both of which can swing before a attacker gets to melee.

Since golems can be treated as somewhat disposable, I will probably tighten up the progression since it's unlikely that people will spend the experience to increase a golem's size to max.

Kep
Poseidon
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Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
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Email: kingclown00@hotmail.com
Message #1356 Posted: Apr 16, 2008, 4:22 am
you say that a starting size golem has two slots in the abdomen, yet it wont let me put an alchemical voidstone on my golems abdomen (requires two slots). im absolutely certain none of the slots are taken.
Skywyse
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Posts: 32
Location: Jaaron
Magus Age: 111 years old
Message #1381 Posted: Apr 16, 2008, 10:25 pm
seems strange that there are more hit points in the arms & hands than in the legs.
Zeldisgar
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Posts: 51
Location: Shilo Steppe
Magus Age: 111 years old
Real Name: Mark
Message #1390 Posted: Apr 17, 2008, 4:48 am
A little thing to the memory - don't make Your golem size 2 and remove & reatach head... lost my second slot in head...
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #1399 Posted: Apr 17, 2008, 3:35 pm
Zeldisgar said:

A little thing to the memory - don't make Your golem size 2 and remove & reatach head... lost my second slot in head...


Also, if you make a new head, it's going to be size small by default, so losing parts in combat means losing slots when you attach a new head. That's really not good.

I've got to rethink slots in general. I'm not happy with the fact that they're more confusing than they should be, for starters, and they're just not working well. I'm seriously considering just tying the number of slots/size to the level and doing away with the xp-for-size thing entirely. That would make things a lot easier to understand, more intuitive, and give added value to researching higher level parts.

[EDIT] - In fact, I've turned off golem size change function until I correct this. Really unhappy with the way it currently works.

Kep
Last Edited: Apr 17, 2008, 3:43 pm
Marnen
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Posts: 63
Location: Nournsland
Magus Age: 120 years old
Message #1447 Posted: Apr 18, 2008, 12:26 pm
Just another little bug i found in size thing just now. If you examine your golem the size is shown in two places. One at the top right with a little graphic representation, and one in the "increase golem size" section. The numbers shown for my current golem are both current size 1, but if you hover over the graphic the tooltip text pops up with current size 0
gotchagain
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Posts: 3
Location: Mallow
Magus Age: 108 years old
Message #19085 Posted: Dec 6, 2008, 4:01 am
id like to recomend extra carrying space/weight with each size upgrade. that would be something worth upgrading for.
CommComms
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Posts: 392
Location: Daylsfeld
Magus Age: 120 years old
Message #19090 Posted: Dec 6, 2008, 4:19 am
You already get extra space for higher level (larger size) golems, and now with spells you can increase the weight it can carry too! (Hypothetically once that's fixed)Plus there are invisible benefits associated with larger sizes too. All in all higher level golems have several advantages over lower level ones. Much of the information in this thread is obsolete since it is so old.
 
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