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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Lower Hacksaw motivation reqs
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #4682 Posted: Jun 13, 2008, 8:30 pm
36 motivation to hack up each piece of the torso is HUGE! I don't really see the downside of making the motivation cost much lower, like maybe 6-10. This would make life much easier when trying to get certain pieces knocked off (like the abdomen).
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #4727 Posted: Jun 14, 2008, 4:02 pm
I actually just go out and get the piece knocked off for less than that. Of course I have to repair the rest of the damage, but it works for me.
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #4731 Posted: Jun 14, 2008, 6:38 pm
I do too, halftea. But doesn't it seem strange that we should have to do that, rather than just using the hacksaw itself?

This should not be so. We did the quest for the hacksaw and if it's still more motivation efficient to send it against the giant and get the abdomen/pelvis knocked off then the hacksaw is worthless.
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 124 years old
Clan: OTAKU
Message #4738 Posted: Jun 14, 2008, 9:31 pm
well, no, not quite.

Motivation efficient yes, but when you go to the giant, you don't come home with an intact abdomen to add to the shiny legs and pelvis that you can sell if you so desired.

I say make it a base multiplier times a constant for the golem level. I can hack through flesh much faster than adamantine.
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #4743 Posted: Jun 14, 2008, 11:35 pm
Poseidon said:

I do too, halftea. But doesn't it seem strange that we should have to do that, rather than just using the hacksaw itself?

This should not be so. We did the quest for the hacksaw and if it's still more motivation efficient to send it against the giant and get the abdomen/pelvis knocked off then the hacksaw is worthless.


I agree. A multiplier wouldn't be bad either, but I'd prefer a flat rate for utility purposes. The other problem with sending a golem out to get parts busted off is that often something breaks that you didn't want broken.
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #4747 Posted: Jun 15, 2008, 1:17 am
Hmmm. Hadn't thought in exactly those terms before. It does make sense to have a variable for different materials, as well as maybe lowering the cost per item.
DemonDurai
DemonDurai's Avatar
Posts: 92
Location: Jaaron
Magus Age: 112 years old
Message #4960 Posted: Jun 18, 2008, 7:08 am
Magus' Level-----------------250
XP Required for Next level---5000
Motivation Recovery----------1p / 1 min
Actual Motivation Due to Leveling--850
Can Be Increased to...-------1000


At that level hacksaw's motivation cost won't be an issue (;

ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #4980 Posted: Jun 18, 2008, 12:32 pm
I was thinking more about this and I really like the idea of higher lvl/harder golems = more motivation. But another idea I also kinda liked was selling the hacksaw and giving it a chance to break based on the lvl/type of the golem. Keep the motivation low and just make it based on a percentage.
 
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