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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: Progress Status
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #485 Posted: Mar 22, 2008, 3:30 pm
The past two weeks have been especially good, as I've got quite a lot done here in the game. Level two monsters finally live, several big bugs squished, and finally something to do on the lotto page.

Unfortunately, I need to turn my attention back to my commission work for a while. The coming week or so will see very little development, if any at all. I apologize in advance, but the day job has precedence. :)

I'll keep an eye on the forums for large bugs that need immediate attention, but I'm otherwise going to be quiet for a bit.

Please keep playing and giving feedback! I'll catch up on it when I can.

Kep
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #647 Posted: Mar 29, 2008, 8:28 pm
Just out of curiosity, any idea when elemental based damage will be coming out?
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #652 Posted: Mar 29, 2008, 11:05 pm
Elemental based damage is working now... or should be, anyway. Several critters are already using fire, cold, and sonic damage. The Fae banshee's attack, for example, uses sonic damage.

If you mean weapons that do elemental damage, that'll be later on, once clans are implemented.

Kep
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #763 Posted: Apr 1, 2008, 4:58 pm
Just as way of an update:

My regular work is taking up a lot of time right now, so this week will likely be light on updates for Muels as well. Very sorry about that.

When I find time during the day to work on the game, I've been focusing on bug fixes, building the clans system, and a mission system.

Thanks for your patience. :)

Kep
camlorn
Posts: 3
Location: Jinkara
Magus Age: 114 years old
Message #915 Posted: Apr 4, 2008, 1:03 pm
Anyone know the status of the spell system? It seems possible to get the slots (not right level yet) but spells aren't live. Anyone know when they'll be put in?
DimwitFlathead
Posts: 8
Location: Ogsden
Magus Age: 140 years old
Message #951 Posted: Apr 4, 2008, 10:12 pm
Yes, it's possible to get the slots, and spells aren't live yet. As for when they'll be put in, rumor has it that they will be added whenever Arkham is finished with the coding. Nothing more specific has been said as far as I know.
 
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