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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
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Index » Muelsfell Game Forum » Golem and Combat Discussions Muelsfell World v1.0 Forums
AuthorThread: Golem Types?
requinix
requinix's Avatar
Posts: 63
Location: Last Alvia Dawning
Magus Age: 116 years old
Message #4940 Posted: Jun 17, 2008, 11:15 pm
I have heard people talk about different advantages of different golems. Some of these advantages I could find in the charts in the help screen. But some things (like clay golems regenerate? what?) I just came across that information in the forums somewhere.

Is there a list of what all the different golem types do special? Or a way to find out without building one of each?
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #5014 Posted: Jun 18, 2008, 5:58 pm
No list of stuff like that. :)

Forum diving/ actual experience will reveal the clay (regeneration in marsh), bone (no desert penalties), and wood (no ranged penalty in woods).

There might be more, but I don't recall anything specific.
Joachim
Joachim's Avatar
Posts: 208
Location: Asylum
Magus Age: 119 years old
Clan: STEAM
Real Name: Walt
Message #5018 Posted: Jun 18, 2008, 6:39 pm
Halftea said:

There might be more, but I don't recall anything specific.

Adamantine (money pit) :P
Poseidon
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Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #5344 Posted: Jun 24, 2008, 6:39 pm
The others have advantages that just aren't as clear cut.

Flesh golems are the second fastest golem next to glass, and are probably the best choice for farming exp early in the game.

Stone and iron are considerably slower, yet they hit much harder and take less exp to completely max out the strength than other golems.

Exotic metal golems are of decent speed and hit with damage that is hard to armor against.

Adamantine is just a beast all around, but the upkeep is insane.
Pegga
Pegga's Avatar
Posts: 702
Location: Jaaron
Magus Age: 121 years old
Clan: ADV
Message #5346 Posted: Jun 24, 2008, 7:27 pm
Poseidon said:
Flesh golems are the second fastest golem next to glass, and are probably the best choice for farming exp early in the game.


Still getting 99.99% of my experience from my original flesh golem. But maybe I'm missing something. Nah.
CommComms
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 120 years old
Message #5348 Posted: Jun 24, 2008, 8:22 pm
Since xp isn't increased at all by using a higher level golem, fleshies are probably the best for getting xp, since the lower level things you fight do less damage, and thus less upkeep.

Also they can be transmuted to iron for a low level bundle of awesome.
Dedd
Dedd's Avatar
Posts: 302
Location: Shilo Steppe
Magus Age: 118 years old
Message #5383 Posted: Jun 25, 2008, 3:47 pm
Is it me... or is this an inherant flaw in the game? I've been wondering this for ages... what is the point in getting better golems (except to defend oneself and maybe find some better secondary resources?)... in the long run the fleshie is the best golem you can have!
Shouldn't something be done about this? ... though I'm not sure what!
CommComms
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 120 years old
Message #5386 Posted: Jun 25, 2008, 4:16 pm
Well, for just xp farming, yeah, a fleshie is the best. But for PvP you usually need something a bit more robust. Hopefully we'll eventually see higher level golems earning us more xp. Maybe something like the current rate + the golem's level in xp?

Of course that would negate or help to negate the xp penalty for higher level players attacking with high-end golems against beginners. Perhaps that penalty should be increased as well.
Poseidon
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Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #5402 Posted: Jun 25, 2008, 7:11 pm
I think the 10 xp cap is a bit unnessesary actually. Sure, I could send my flesh golem against the mountain giant and get like 30 exp for it, but i could only do it once.

Even with armor, it's likely to get blown to bits the first time i do it.
 
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