Author | Thread: Building costs... |
Poseidon Posts: 241 Location: Shuul Magus Age: 119 years old
Real Name: Jack Website: Click HereEmail: kingclown00@hotmail.com | Message #5199 Posted: Jun 21, 2008, 8:59 pm |
I'm looking at the costs to upgrade the clan buildings right now. I've noticed that the stone and iron costs are well over double any of the other resource costs. Now, this isnt so much a complaint on the actual cost of the buildings as it is a complaint that the costs for the resources don't equal out. And by that, I mean you will forever be spending 5 times as much on stone and iron than you will with flesh through clay. Just look at the personal workshop buildings. Those equalize; while you may spend lots of iron on the clay stream, the iron costs for the foundry are considerably lower. The costs for all the workshop buildings equal out so that while you will always be spending more of one resource on that particular building, if you upgrade all the buildings equally you'll spend relatively the same of each resource. I suggest you do this with the clan buildings. Dont have iron and stone be the only important resources, have the library take more wood than everything else, the depot take more stone, armoury more iron and so on. Just balance things out a litte. |
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FatherCoyne Posts: 332 Location: Mallow Magus Age: 123 years old
Real Name: Kevin Coyne Email: KCoyne@umail.ucsb.edu
| Message #5202 Posted: Jun 21, 2008, 10:31 pm |
Resource balance is over-rated. I was always fine with nobody having enough money, and these days I'm fine with never having enough Iron. Like all other problems in the game, it forces you to employ creative solutions to optimize things under unfavorable circumstances. ^_^ |
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Poseidon Posts: 241 Location: Shuul Magus Age: 119 years old
Real Name: Jack Website: Click HereEmail: kingclown00@hotmail.com | Message #5204 Posted: Jun 22, 2008, 2:50 am |
I'm not saying just lower the stone and iron costs. I'm not even suggesting they lower the stone and iron costs at all. But make it more balanced so that my warehouse isn't full of flesh, bone, wood, and clay, and near empty of stone and iron. |
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palleon Posts: 84 Location: Agoia Talia Magus Age: 121 years old
Real Name: Steve
| Message #8427 Posted: Jul 27, 2008, 5:38 pm |
Clans should be abled to trade at the very least, to prevent such a problem. |
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ShaoKahn Posts: 99 Location: Jaaron Magus Age: 147 years old
Real Name: Craig Email: craigbrett17@aol.com
| Message #8429 Posted: Jul 27, 2008, 6:05 pm |
Well there's that but I agree. that the costs should be balanced out. Why are all the first 4 resources virtually unused in clan buildings? Not that we're exactly rolling in resources but... |
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palleon Posts: 84 Location: Agoia Talia Magus Age: 121 years old
Real Name: Steve
| Message #9805 Posted: Aug 8, 2008, 5:12 pm |
I do like the fact that they take a lot of resources to build though. Maybe when clan business's come in the spare resources could be sold. |
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