Author | Thread: ETA on clan combat? |
Meloam Posts: 68 Location: Fellin Magus Age: 119 years old
| Message #5249 Posted: Jun 23, 2008, 4:20 am |
I feel like were just spinning our wheels right now. Without the threat of attack, its just a grind to research and get xp/loot. Any idea when clan combat will be ready? |
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NinomaiPosts: 41 Location: Asylum Magus Age: 121 years old Clan: STEAM Real Name: sara
| Message #5260 Posted: Jun 23, 2008, 11:46 am |
do not be to eager for war, for it will be a hard, bitter struggle if one suddenly finds it distasteful. the more we "grind" and "spin our wheels" now, the less costly war will be when it does eventually find us. |
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Yonk Posts: 105 Location: Villuno Magus Age: 132 years old
| Message #5265 Posted: Jun 23, 2008, 2:50 pm |
...actually I suspect the more we grind and spin our wheels the more we'll have to lose. "Oh noes! My level 5 Adamantium golem! With Glass-Gold Alloy heavy plate armour and a million dollar power source!! It died in the first five minutes and took me 3 months of farming to make! Nerf combat, Nerf combat!" See also "PvP is for Meanies" entry. |
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JoachimPosts: 208 Location: Asylum Magus Age: 126 years old Clan: STEAM Real Name: Walt
| Message #5267 Posted: Jun 23, 2008, 3:20 pm |
Yonk said: ...actually I suspect the more we grind and spin our wheels the more we'll have to lose. That's assuming that one can't tell the difference between practical cost-effective solutions and money pit projects. Fortunately for me as Sovereign Magistrate, I have excellent people that do know the difference. :) |
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Meloam Posts: 68 Location: Fellin Magus Age: 119 years old
| Message #5320 Posted: Jun 24, 2008, 1:46 pm |
Ninomai said: do not be to eager for war, for it will be a hard, bitter struggle if one suddenly finds it distasteful. the more we "grind" and "spin our wheels" now, the less costly war will be when it does eventually find us. Without the threat of loss, of what value is the effort? |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #5322 Posted: Jun 24, 2008, 1:56 pm |
Roughly: 1) Change how the wall works (move from difficult "percentage" to damage reduction system) 2) Game comes out of beta 3) Spellcasting system (clan and personal) 4) Clan combat No dates on those since I'm not sure how long each stage will take, but clan-to-clan combat is not going to be very soon. Kep |
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