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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Clan Discussions Muelsfell World v1.0 Forums
AuthorThread: ETA on clan combat?
Meloam
Meloam's Avatar
Posts: 68
Location: Fellin
Magus Age: 113 years old
Message #5249 Posted: Jun 23, 2008, 4:20 am
I feel like were just spinning our wheels right now. Without the threat of attack, its just a grind to research and get xp/loot. Any idea when clan combat will be ready?
Ninomai
Ninomai's Avatar
Posts: 41
Location: Asylum
Magus Age: 115 years old
Clan: STEAM
Real Name: sara
Message #5260 Posted: Jun 23, 2008, 11:46 am
do not be to eager for war, for it will be a hard, bitter struggle if one suddenly finds it distasteful.

the more we "grind" and "spin our wheels" now, the less costly war will be when it does eventually find us.
Yonk
Yonk's Avatar
Posts: 105
Location: Villuno
Magus Age: 126 years old
Message #5265 Posted: Jun 23, 2008, 2:50 pm
...actually I suspect the more we grind and spin our wheels the more we'll have to lose.

"Oh noes! My level 5 Adamantium golem! With Glass-Gold Alloy heavy plate armour and a million dollar power source!! It died in the first five minutes and took me 3 months of farming to make! Nerf combat, Nerf combat!"

See also "PvP is for Meanies" entry.
Joachim
Joachim's Avatar
Posts: 208
Location: Asylum
Magus Age: 120 years old
Clan: STEAM
Real Name: Walt
Message #5267 Posted: Jun 23, 2008, 3:20 pm
Yonk said:

...actually I suspect the more we grind and spin our wheels the more we'll have to lose.

That's assuming that one can't tell the difference between practical cost-effective solutions and money pit projects. Fortunately for me as Sovereign Magistrate, I have excellent people that do know the difference. :)
Meloam
Meloam's Avatar
Posts: 68
Location: Fellin
Magus Age: 113 years old
Message #5320 Posted: Jun 24, 2008, 1:46 pm
Ninomai said:

do not be to eager for war, for it will be a hard, bitter struggle if one suddenly finds it distasteful.

the more we "grind" and "spin our wheels" now, the less costly war will be when it does eventually find us.


Without the threat of loss, of what value is the effort?
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #5322 Posted: Jun 24, 2008, 1:56 pm
Roughly:

1) Change how the wall works (move from difficult "percentage" to damage reduction system)
2) Game comes out of beta
3) Spellcasting system (clan and personal)
4) Clan combat

No dates on those since I'm not sure how long each stage will take, but clan-to-clan combat is not going to be very soon.

Kep
 
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