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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Canceling Job Early if Golem is Destroyed
Daniel
Posts: 102
Location: Last Alvia Dawning
Magus Age: 114 years old
Real Name: Daniel
Message #541 Posted: Mar 25, 2008, 7:03 pm
Basically what I said, I had to go somewhere, Hit the job thing to twelve hours because I was leaving and needed to avoid spending resources and being lazy left my fleshie to guard my workshop, I'm back, Fleshies gone and I have 7 hours of unprotectedness.

I'm asking but don't really care if this gets implemented or not (its MY fault really) but its just on the table.

Anyways, I have 18,000 currency for all you raiders out there, And seven hours of inability to defend myself, Good Luck, and please don't destroy my workshop.
Sterling
Posts: 157
Location: Darghelm
Magus Age: 120 years old
Message #542 Posted: Mar 25, 2008, 7:50 pm
I won't be attacking you ;) Probably stupid on my part.

Seems like you should be able to cancel a job (and recieve no pay or dimished pay). It's easy to make a stupid mistake and lock yourself away unprotected for many hours, or even just forget to do a few things first.

Also, repairing a golem during work doesn't seem unreasonable.
Daniel
Posts: 102
Location: Last Alvia Dawning
Magus Age: 114 years old
Real Name: Daniel
Message #543 Posted: Mar 25, 2008, 8:08 pm
I'll be offended if I *don't* get attacked while left open =P Easy pickings people, I don't care too much about what happens to me before the game is 'released',

However assuming I have some sort of telepathic link between my magus and my golem I'm sure my magus would sense the golems destruction and probably leave work =P

Repairing a golem is a *lot* of work, Telling one to move off of my worktable and outside however shouldn't be =P

*also* on another note, Multiaccounts are evil. Shouldn't be able to attack the same person with two different accounts (not naming anyone, G-Err not naming anyone), Just a heads up to Ark, Even with premium it shouldn't be allowed.
Gryficus
Gryficus's Avatar
Posts: 239
Location: Mottonsborough
Magus Age: 121 years old
Message #546 Posted: Mar 25, 2008, 11:04 pm
That was me :blushes:

I actually have brought up the multi-account thing as well, and it's my understanding that it won't be allowed once the game goes live (unless both accounts are premium).

For beta though, Ark said basically "the more the merrier."


As far as working goes, it might be something to think about to have a cancel button, basically walking out on the job. The penalty being you don't get paid at all, even the time you've already spent working. There should probably be a little more of a penalty too, like maybe you can't work again for a 48 hour period because no one will hire your deserting ass :)

The whole point of the job function, at least as I see it, is a risk vs. reward of not being able to adequately defend yourself vs. the extra cash it provides.

Sterling
Posts: 157
Location: Darghelm
Magus Age: 120 years old
Message #548 Posted: Mar 25, 2008, 11:47 pm
Huh, I don't think multi-accounting should be allowed during beta either - skews the figures. Especially if someone is using them in concert or using them to boost up one character faster than would normally be possible.
Tridia
Posts: 12
Location: Shuul
Magus Age: 112 years old
Message #549 Posted: Mar 26, 2008, 12:10 am
How would they be able to boost up their other character?
Daniel
Posts: 102
Location: Last Alvia Dawning
Magus Age: 114 years old
Real Name: Daniel
Message #550 Posted: Mar 26, 2008, 12:50 am
Using an iron golem to weaken my defenses than attempting to clean out my stocks with a stone golem =P With an extra 50 or so motivation from the other account.
Daniel
Posts: 102
Location: Last Alvia Dawning
Magus Age: 114 years old
Real Name: Daniel
Message #551 Posted: Mar 26, 2008, 12:53 am
Also, The 'job' isn't so useful at my stage, I've made much more money by selling at GOOD prices, I just like having alot of money and hate wasting time =D

Seriously people, I have an hour of defenselessness left, Raid Raid Raid!

I'm sad, Only one person attacked me T_T C'mon peeps,
Sterling
Posts: 157
Location: Darghelm
Magus Age: 120 years old
Message #552 Posted: Mar 26, 2008, 1:07 am
With multi accounts? There's tons of ways to cheat

Set up a market trade at broken prices - switch to the other and grab it before anyone else does, therefore sending all your goods to one account. Or let yourself be raided with no realiation, etc.

Have the two accounts follow separate research tracks, trade between them.

Attack your foes together.

Tridia said:

How would they be able to boost up their other character?
Tridia
Posts: 12
Location: Shuul
Magus Age: 112 years old
Message #553 Posted: Mar 26, 2008, 1:22 am
See I would have never thought of that. *cries* I'm not evil...


Oh well I'm good with that. :P

As for attacking with time left...yea I don't think I could do much of anything.
Gryfter
Posts: 52
Location: Last Alvia Dawning
Magus Age: 123 years old
Message #555 Posted: Mar 26, 2008, 2:21 am
Yeah...fortunately, I'm actually doing a lot of testing and less rampant cheating, although still some :P

Sterling said:

Huh, I don't think multi-accounting should be allowed during beta either - skews the figures. Especially if someone is using them in concert or using them to boost up one character faster than would normally be possible.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #562 Posted: Mar 26, 2008, 3:01 am
The whole point of the job function, at least as I see it, is a risk vs. reward of not being able to adequately defend yourself vs. the extra cash it provides.


Correct, that's definitely the intention.

I've toyed with the idea of letting folks stop midway through (with no pay and various penalties, like an experience point hit), but it's not been something I've been very keen on adding. Perhaps later on.

As to the multi thing, I'm definitely going to do what I can to block those later on for non-prem accounts. I don't see it as a problem in beta since the same person viewing a market transaction through the same eyes, for example, may spot bugs that the same transaction with a different person might miss.

Multi-accounts are an interesting design problem. On one hand, you definitely want to let roommates, college students in the same dorm, people in the same family, and so forth equal access to all aspects of the game and the ability to play with and against one another. On the other hand, you don't want multi-accounts from the same person skewing the game balance. My compromise will be to disallow interaction between multi-accounts (attacks, trades, etc), but allow it if both accounts are premiums. It's admittedly not a perfect solution.

Kep
Tridia
Posts: 12
Location: Shuul
Magus Age: 112 years old
Message #568 Posted: Mar 26, 2008, 4:08 pm
I have two accounts, Tridia and Aethian. Both are paid for as premium. I just don't find myself talented enough to think that I would want to set up a trade for the other account to get. Usually if it's a too good to be true trade it's gone before I would be able to log off and re log back on.

As for attacking someone and raiding with the other I must admit I'm not that evil and think it's wrong to do so. As for why I have two, I was planning on following one set up researches with one and another with the other. I, really do find that fun. So yea...I'm just not evil...
Daniel
Posts: 102
Location: Last Alvia Dawning
Magus Age: 114 years old
Real Name: Daniel
Message #569 Posted: Mar 26, 2008, 4:39 pm
Can I call you evil even though your not? =D

Mmm, I'm fine with the premiums multi-accounts being able to trade with eachother and stuff, Even if it is an easy way to boost up a single account faster, They paid for it why not?, (If I used two accounts I could trade with myself in less than twenty seconds quite easily, leaving only a slight chance someone would come across the page while I was doing it), Heh...I really need to work on my paragraphs, This is a large compound sentence.

You could limit interaction between them though, It'd still let the 'different people' faction interact, while decreasing the 'multi-account' problem.
Sterling
Posts: 157
Location: Darghelm
Magus Age: 120 years old
Message #573 Posted: Mar 26, 2008, 5:28 pm
It's really easy to do - you don't have to set up a really good trade - you just have to set up a really *bad* one. For instance, have your 'good' account put up a trade that offers 1 gold for 2500 clay. Or 1 clay for 2500 gold. Have the 'donating' account accept it - Noone else is, and voila, instant transaction to boost up the 'good' account.
Tridia said:

I have two accounts, Tridia and Aethian. Both are paid for as premium. I just don't find myself talented enough to think that I would want to set up a trade for the other account to get. Usually if it's a too good to be true trade it's gone before I would be able to log off and re log back on.

As for attacking someone and raiding with the other I must admit I'm not that evil and think it's wrong to do so. As for why I have two, I was planning on following one set up researches with one and another with the other. I, really do find that fun. So yea...I'm just not evil...
Gryficus
Gryficus's Avatar
Posts: 239
Location: Mottonsborough
Magus Age: 121 years old
Message #583 Posted: Mar 26, 2008, 9:14 pm
Doh...why'd you give away the secret????


Sterling said:

It's really easy to do - you don't have to set up a really good trade - you just have to set up a really *bad* one. For instance, have your 'good' account put up a trade that offers 1 gold for 2500 clay. Or 1 clay for 2500 gold. Have the 'donating' account accept it - Noone else is, and voila, instant transaction to boost up the 'good' account.
Tridia said:

I have two accounts, Tridia and Aethian. Both are paid for as premium. I just don't find myself talented enough to think that I would want to set up a trade for the other account to get. Usually if it's a too good to be true trade it's gone before I would be able to log off and re log back on.

As for attacking someone and raiding with the other I must admit I'm not that evil and think it's wrong to do so. As for why I have two, I was planning on following one set up researches with one and another with the other. I, really do find that fun. So yea...I'm just not evil...
Aethian
Posts: 17
Location: Rimesvin
Magus Age: 113 years old
Message #588 Posted: Mar 26, 2008, 10:06 pm
So THAT's why I see some of those ridiculous trades.
 
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