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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: Quest slots
Marnen
Marnen's Avatar
Posts: 63
Location: Nournsland
Magus Age: 121 years old
Message #5627 Posted: Jun 28, 2008, 12:52 pm

Question for Kep. In another thread you mentioned implementing (at some point in the future) a way of using a quest slot to get the reduced repair cost back for a golem if you'd lost your homunculus. Whatever the mechanic ends up being, I want to know if I need to save a quest slot to get it. At the moment it seems you only get 3 quest slots (at levels 3, 7 and 15). Will you eveer get any more at higher levels? If not, is it one of these 3 slots that will be required for the repair cost quest?

If it does turn out that you have to make a decision as to what to get with your quest slots (i.e. there isnt enough slots available to get everything), would you implement a way to give "Old Sammy" one of his items back and pick a different quest instead?
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #5637 Posted: Jun 28, 2008, 4:29 pm
When/if I add more quests, I'll also add additional quest slots gained as you level.

Additional quest slots may be added after 15th level; they might be nestled in between the current quest slot levels. If you want to be sure that you'll have a quest slot ready when new quests are released, you'll need to keep one open. Otherwise, you may have to gain a few levels to get the next quest slot.

Kep
 
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