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Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: Build Queue and Jobs
Daedelus
Posts: 23
Location: Mallow
Magus Age: 114 years old
Message #566 Posted: Mar 26, 2008, 2:02 pm
Haven't figured this out from the documentation:

Do things in the queue continue counting down after you start a Job? It makes sense they don't; Jobs represent your full attention.

If so, it makes sense to add Jobs to the queue and have them start once everything else finishes. And provide a confirm button with the total completion time.

(i.e. 2:30 hours in queue + 5 hour Job = 7:30 hours until job completion.)

Rylen
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 133 years old
Clan: ADV
Website: Click Here
Message #567 Posted: Mar 26, 2008, 2:59 pm
I've noticed that once you start your build or research queues, it doesn't matter if you are at a job. I guess being a magus means you have loyal minions/subcontractors working on these, or something. :)
Rigby
Rigby's Avatar
Posts: 95
Location: Asylum
Magus Age: 119 years old
Clan: STEAM
Real Name: Mike
Message #576 Posted: Mar 26, 2008, 6:03 pm
Perhaps your golems back at the workshop are doing the construction.
Daniel
Posts: 102
Location: Last Alvia Dawning
Magus Age: 114 years old
Real Name: Daniel
Message #577 Posted: Mar 26, 2008, 6:35 pm
MAGIC!

Theres a quote I'd like to bring up, No offense to anyone of course =P

'Every time you bring real physics into a fantasy setting, God kills a catgirl, Please think of the catgirls'

Or something like that >.>
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #578 Posted: Mar 26, 2008, 7:37 pm
It's hired help, hence the gold coin costs. Though if you prefer to think of it as your golems, that works, too. :)

There are quite a few things in game that you can't strictly logic out because they work as they do for gameplay purposes rather than "in character." I didn't want to restrict jobs based on what was going on in the workshop; if you haven't seen it yet, some of the buildings later on take a long time to construct. It'd be annoying if you couldn't work until the building was done.

Kep
Daedelus
Posts: 23
Location: Mallow
Magus Age: 114 years old
Message #582 Posted: Mar 26, 2008, 8:33 pm
Works for me. Just wanted to get it straight.

Can I research and artifice while jobbing, too?
Aethian
Posts: 17
Location: Rimesvin
Magus Age: 113 years old
Message #587 Posted: Mar 26, 2008, 10:05 pm
As far as I can tell everything can be researched when jobbing.
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 133 years old
Clan: ADV
Website: Click Here
Message #595 Posted: Mar 27, 2008, 12:23 am
I know I've had all three queues (research, building, artificing) going while jobbing once. So if you have the resources, go for it!

Speaking of which, does anyone know if you lose anything you were artificing (I really hope thats a word) if your workshop gets hit? I guess the same question would apply to research or construction, although I think if buildings get damaged, that would kind of imply no additional construction.

hydraxon
hydraxon's Avatar
Posts: 17
Location: Nournsland
Magus Age: 112 years old
Message #5687 Posted: Jun 29, 2008, 5:30 am
Daniel said:

MAGIC!

Theres a quote I'd like to bring up, No offense to anyone of course =P

'Every time you bring real physics into a fantasy setting, God kills a catgirl, Please think of the catgirls'

Or something like that >.>

one thing to point out not to sound rude to your comment or anything but catgirls are mythical creatures that, depending on the god, might kill them anyways if said god had the chance.
Last Edited: Jun 29, 2008, 5:31 am
 
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