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Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: From one end of the rigged spectrum to the other
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #584 Posted: Mar 26, 2008, 9:28 pm
I'm talking of course about the slot machines.

Just went back there for the first time in a while and BOY HOWDY was i in for a suprise.

I don't know if you changed the coding for it, but before today i could go and usually make about 5000 gold from it in an hour or so (which admittedly needed to be turned down a lot).

but you've gone from one extreme to the other. I rarely get rolls now where a skull doesnt ruin it, and ive gotten double skulls more often than double resources. I literally just lost 4k gold in 10 minutes on that thing.

I dont think it needs to be as good as it was before, but you should find some middle ground to put the payouts at because rolling double skulls every three rolls really is not cool.
Aethian
Posts: 17
Location: Rimesvin
Magus Age: 112 years old
Message #589 Posted: Mar 26, 2008, 10:07 pm
Gee I thought it was just my bad luck for loosing 3k very quickly.
Daniel
Posts: 102
Location: Last Alvia Dawning
Magus Age: 114 years old
Real Name: Daniel
Message #590 Posted: Mar 26, 2008, 10:13 pm
Meh, I'm staying away from the slots, I pull a couple hundred in every now and than from it but the stakes aren't high enough for me to gamble.

Heh
Gryficus
Gryficus's Avatar
Posts: 239
Location: Mottonsborough
Magus Age: 121 years old
Message #591 Posted: Mar 26, 2008, 10:59 pm
My ideas on this, is that it has very little usefulness to the game right now.


I would suggest:

1. Making your winnings not just money, but also secondary resources. (gem, gem, gem wins 1k gems, etc)

2. Putting the odds to give about a +10% to +15% overall.

3. Limit everyone to 25 pulls per day.


That way, you are actually turning your money into something more useful (secondary resources), you will almost always get a good outcome (more winning than losing), and it won't be abused.


Otherwise, it's just kind of pointless.
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #596 Posted: Mar 27, 2008, 12:33 am
I have to admit, the earlier system was a easy way to make a bundle. I spent about 5 minutes or so making 1K before the changes. Of course, that included getting triple skulls (-2500) twice and some double skulls. Still, if you had high enough base cash to start with, and didn't mind clicking away for a while, it was pretty much a guaranteed money-maker.

That being said, What would happen if you lost more than you had? like hitting triple skulls with only 1500 in the bank? Is there any provisions yet for something like that? Or is that going to involve more role-playing? Like, since you owe X in gold, you now are forced to either work and donate all your cash back, or perform quest Y just so folks don't repossess all your buildings/golems.

Actually, if that were the case, would there be a golem auction to buy these?
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #626 Posted: Mar 28, 2008, 7:09 pm
It should never drop you below zero gold, at which point you'd no longer have enough to pull again.

Yes, I realize it's gone from "too awesome" to "awesomely bad" right now. I was optimistically hoping I could balance the losses and wins close enough to where it'd be a true game of chance. Right now, it's skewing toward losses too much:

Total winnings: 128959
Total losses: -148375

I'll try another tweak in the coming days. If that doesn't get the win/loss ratio more equal, then I'll put it back to the pre-tweak levels and simply limit the number of pulls you can take in a single day.

Kep
Gryficus
Gryficus's Avatar
Posts: 239
Location: Mottonsborough
Magus Age: 121 years old
Message #629 Posted: Mar 28, 2008, 8:09 pm
what about the idea of winning secondary resources?

I think this would make it much more worthwhile
Daniel
Posts: 102
Location: Last Alvia Dawning
Magus Age: 114 years old
Real Name: Daniel
Message #631 Posted: Mar 28, 2008, 9:21 pm
It *should* have a lower chance of winning, I mean if it was even wheres the casino's profit?
Gryfter
Posts: 52
Location: Last Alvia Dawning
Magus Age: 123 years old
Message #635 Posted: Mar 29, 2008, 12:24 am
this isn't real life though. If it has a consistent negative return there is absolutely no reason to have it in the game.

It's better to treat it as a bonus, where you just have to spend the time to get it. Limit it to 25 spins a day, and have a generally positive outcome and most people will use it.

Make it spit out secondary resources as well as gold and it's even better.
Daniel
Posts: 102
Location: Last Alvia Dawning
Magus Age: 114 years old
Real Name: Daniel
Message #636 Posted: Mar 29, 2008, 1:12 am
Mmm, Maybe a difficulty slider to go along with Gryfter's limited pulls, so you can increase difficulty, Increasing chance of Skulls and Increasing the amount lost from getting more than one but also increasing rewards.

It would allow people who want to 'play it safe' to benefit and people who want to 'make it big' well...Make it big =D

I don't even know why I'm bothering to have an opinion on this subject though, I'm not too interested in the slots...
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #644 Posted: Mar 29, 2008, 6:02 pm
It's better to treat it as a bonus, where you just have to spend the time to get it. Limit it to 25 spins a day, and have a generally positive outcome and most people will use it.


Yup, that's my thinking as well.

I was planning on having secondary resources as part of the main lotto for the same page (which is planned, but not written). Prizes for the main lotto were also going to include coins, premium tickets, and the occasional fully built golem.

Kep
 
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