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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: barricades not dropping
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deathpunk
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Posts: 154
Location: Nournsland
Magus Age: 117 years old
Message #6032 Posted: Jul 4, 2008, 2:51 am
I have done at least 200 damage to a barricade and it didn't go down a level. this has been happening since the barricades became destroyable.

Edit: It's working now.
Last Edited: Jul 5, 2008, 2:09 am
Panacea
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Message #6232 Posted: Jul 7, 2008, 5:33 am
The barricades still don't seem to be dropping properly, or at least not consistently. I attacked someone with a level 15 wall, knocked it down a level and it went down to level 14. However, I attacked them a couple more times and their wall didn't get knocked down any further, even though in combat it would say I knocked down their wall 2 levels.
So it acknowledges it on the combat page but it doesn't update it for subsequent combats.
It went:
First combat: Wall Level 15 knocked down 1 level
Second combat: Wall level 14 knocked down 2 levels
Third combat: Wall level 14 knocked down 2 levels
Stays at level 14.
deathpunk
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Location: Nournsland
Magus Age: 117 years old
Message #6254 Posted: Jul 7, 2008, 12:50 pm
Yeah, it started acting weird, i kinda forgot to put that... let's see at one point it was telling me that it went down a level each combat (with my golem doing only 30-40 damage) and it doesn't always lower the level on another magi's profile page.
FatherCoyne
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Message #6325 Posted: Jul 8, 2008, 3:16 am
Had a bit of this problem earlier. I didn't see it's level at first, but I dropped a barricade six levels in one combat against Tidalshot and it showed level 10 when I looked next. I dropped it another level the next combat with no affect.
Panacea
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Message #6343 Posted: Jul 8, 2008, 8:36 am
I've noticed that when I attack someone and I knock down their wall one level in a combat it seems to register it and adjust their barricade level but if I knock it down multiple levels in one combat the it doesn't seem to recognise it.
[ADMIN] Arkham
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Message #6392 Posted: Jul 8, 2008, 6:22 pm
The "leftover damage" portion of the code is slightly off and creating situations where the wall is not being properly updated. I've got this corrected in development and will be testing it for a couple more hours before making it live.

Kep
[ADMIN] Arkham
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Message #6412 Posted: Jul 8, 2008, 10:20 pm
The problem should be fixed now. Please let me know if issues continue. :)

Kep
CommComms
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Message #6431 Posted: Jul 9, 2008, 2:24 am
It's not fixed. I just did 5 levels of damage to a wall that was level 10. It's still level 10.
Panacea
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Message #6451 Posted: Jul 9, 2008, 8:37 am
Yeah I just knocked down a wall 2 levels and it hadn't budged an inch. These indestructible walls just aren't letting me get in and smack the defender's golem around.
[ADMIN] Arkham
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Message #6483 Posted: Jul 9, 2008, 6:43 pm
I'm going to need more info then because the problem is apparently not happening where I think it is (it's also working perfectly in the developmental version incidently).

As of yesterday, are you finding that walls do not fall at all or just fall sometimes?

Are they not falling when you do exactly the amount of damage required to knock a wall down (90hp, assuming a fresh wall)?

[edit] - Made some changes. Let me know if it's still happening.

Kep
Last Edited: Jul 9, 2008, 11:09 pm
Panacea
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Message #6510 Posted: Jul 10, 2008, 1:31 am
Woo, I think the problem has been fixed, or at least I can knock a wall down more than one level now.

...I may have celebrated a bit preemptively because while I can now knock down the wall, the damage counter seems to reset between combats.
I did 175 damage to a wall in the first combat, knocking it down one level but then in the second combat I did 120 damage, still only knocking it down one level.
Last Edited: Jul 10, 2008, 1:57 am
deathpunk
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Location: Nournsland
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Message #6597 Posted: Jul 11, 2008, 2:04 am
I'm gonna have to agree with panacea here, when I use a weak golem and don't do enough damage in one fight it doesn't seem to add up, but when i do over 90 it will drop a level.

Edit: It just added up, so i dunno.
Last Edited: Jul 11, 2008, 2:14 am
Panacea
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Message #6701 Posted: Jul 12, 2008, 8:01 am
Well it's still not adding up for me. I attacked someone's workshop a couple of times and each time I'd be doing about 160 damage to their yet it would take the full 90 damage to knock the wall down a level next combat.
[ADMIN] Arkham
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Message #6717 Posted: Jul 12, 2008, 3:43 pm
Can you confirm that they're not repairing it between attacks?

I will of course take another look at this and see if I can find anything I missed before.

Kep
Amelsh
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Message #6724 Posted: Jul 12, 2008, 5:49 pm
I did not repair my wall between attacks.
The wall took 170 dmg and has fallen 1 level.
The wall took 160 dmg and has fallen 1 level.
The wall took 160 dmg and has fallen 1 level.
The wall took 170 dmg and has fallen 1 level.
The wall took 165 dmg and has fallen 1 level.
Total damage to wall: 825
Wall level reduced: 8 -> 3

My wall should have been totally destroyed, but it was only reduced by 1 in each combat.
Panacea
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Message #6732 Posted: Jul 12, 2008, 11:26 pm
Thanks Amelsh for confirming that for me.
Although it sort of seems to be working now... sort of. I attacked a level four barricade and did 15 damage to it on the first hit and it dropped a level. So it had probably taken damage from someone else. I then attacked it again, it was on level 1 before the attack and I hit it for 30 damage, dropping it a level, again carry over damage seems to be working. But at the end of combat it told me I had done 200 damage to the wall.
FatherCoyne
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Message #6808 Posted: Jul 13, 2008, 10:08 pm
Huh... I just repaired my barricade and had it completely un-build itself. :- No more wall for me! :O
[ADMIN] Arkham
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Message #6813 Posted: Jul 13, 2008, 11:53 pm
More updates to the wall are live that should hopefully address the issue with it not falling properly. We'll see if I get it right this time. ;)

I need more info on that barricade repair issue to track it down. What level was it before you repaired it, and how much damage did it have at the time?

Kep
FatherCoyne
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Message #6816 Posted: Jul 14, 2008, 12:24 am
It was level 15, and had about 14 damage on it. :-

Hmm... I think I might have had the page up from before I took the last two damage or so? Not sure if that would affect anything, or if that's what actually happened. Just throwing it out.
FatherCoyne
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Message #6954 Posted: Jul 15, 2008, 4:28 pm
Ah! I replicated it. Had the wall back at 15, and it took eight damage. I healed it by one, but left another window open with the "Heal 8 pts" tab on it, and when I used that one it successfully repaired the wall to nothing.

Edit: And it seems to work at any level. ^^ Now I get to build my wall again! Fun! :D

Edit again: And since I'm paying attention, I just saw my wall damage bounce around from 14 to 7 to 6 to 8 to 16 with no repairs in between. Just seems to be moving the the most recent damage inflicted in combat.
Last Edited: Jul 15, 2008, 4:55 pm
[ADMIN] Arkham
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Message #7117 Posted: Jul 16, 2008, 7:18 pm
Hah, finally found the repair bug just now. Fixed.

Edit again: And since I'm paying attention, I just saw my wall damage bounce around from 14 to 7 to 6 to 8 to 16 with no repairs in between. Just seems to be moving the the most recent damage inflicted in combat.


That could be normal, if the wall was also losing a level between each of those attacks. For example, if you had 25 pts of damage on a Level 15 wall and it takes 75 in an attack, that would be enough to make it drop a level (25 + 75 > 90) to Level 14 with 10 damage left over. If you were just looking at the damage alone, you'd see the wall bounce from 25 damage to 10.

If that's NOT what's happening, let me know and I'll investigate further.

Kep
FatherCoyne
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Message #7121 Posted: Jul 16, 2008, 8:51 pm
Arkham said:

That could be normal, if the wall was also losing a level between each of those attacks. For example, if you had 25 pts of damage on a Level 15 wall and it takes 75 in an attack, that would be enough to make it drop a level (25 + 75 > 90) to Level 14 with 10 damage left over. If you were just looking at the damage alone, you'd see the wall bounce from 25 damage to 10.

If that's NOT what's happening, let me know and I'll investigate further.

Kep

Yeah, that's not what it was doing. Those numbers were all the total damage done in each fight, and never dropped the wall's level.

I think it remembers the old damage until the end of combat, so if you should take the wall down a level during the fight, it does that properly. If you make it through the whole combat without losing any levels though, it reports the damage done during that fight and plugs that in in place of the old damage.
Last Edited: Jul 16, 2008, 8:53 pm
[ADMIN] Arkham
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Location: Mallow
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Message #7123 Posted: Jul 16, 2008, 10:07 pm
Was worth a guess. :D

I'll take another look.

Kep
Kaelas
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Message #7538 Posted: Jul 21, 2008, 6:07 pm
I was going to make a post about that problem but saw this one. I'm having the same issue. My iron golem can knock a wall down a level or two in one combat but my fleshie (which does about 25-30) can't do on level in four combats (total of 106 damage). If it would help, I can message you with golem numbers and who I'm experimenting on.

EDIT- grammar fix
Last Edited: Jul 24, 2008, 4:43 pm
Panacea
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Posts: 167
Location: Broukendale
Magus Age: 116 years old
Message #7841 Posted: Jul 23, 2008, 5:59 am
There are a couple of other bugs in the wall still as well. I somehow managed to do 228 damage to a level 1 wall and my bone golem with no weapon hit the wall once and did 48 damage.
 
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