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Index » Muelsfell Game Forum » Golem and Combat Discussions Muelsfell World v1.0 Forums
AuthorThread: raiding orders for golems
Gryfter
Posts: 52
Location: Last Alvia Dawning
Magus Age: 123 years old
Message #646 Posted: Mar 29, 2008, 7:29 pm


It's a lot of fun raiding people...BUT

when you just need like 1k more iron to build a building and you go and raid 7000 flesh and bone it's kinda disapointing.

I propose some way of ordering them to "look for" a certain resource. Maybe a drop down tab on the attack page?

It wouldn't have to always work of course...it would just wieght it a little heavier.

something like:

For primary resources: +50% of finding
For secondary: +15% - +40% based on rarity
For money: +25% of finding.

So for example, if I need Iron, I can choose that as my "objective" and I'll have an extra 50% to find that over the other primaries I don't need.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #653 Posted: Mar 29, 2008, 11:13 pm
I'm probably going to overhaul the way golems bring back treasure and loot. It's a little strange. You've probably noticed how they'll tend to end up with the exact same amount of each type that they do raid... 476 of bone, 476 of stone, etc.

What you suggest is possible... I'd probably weight the six primary resources, but leave the secondaries totally randomized since they're far more valuable. I'll keep this idea in mind, but I wasn't planning on revising the raid/treasure stuff until after basic clans are out. :D

Kep
 
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