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Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » The Marketplace Muelsfell World v1.0 Forums
AuthorThread: Can we have ratio for gold transactions?
Mijal
Mijal's Avatar
Posts: 33
Location: Asylum
Magus Age: 113 years old
Real Name: Bill
Message #650 Posted: Mar 29, 2008, 10:31 pm
Would it be possible to display the ratio for gold transactions, the way it is for resources? This would allow one to easily compare multiple deals involving different amounts of, for example, flesh asking for different amounts of gold to determine who's got the cheapest price per cage.

Right now I've got to do the math in my head of "500 cages for 350 gold is equivalent to 1000 cages for 700 gold, so the offer of 1000 cages for 650 gold is better". I can do that, but displayed ratios would make it easier.

I'm really enjoying the game! I saw your ad on "Tales of Mu" and followed it over. Thanks!
Tzadkiel
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Posts: 596
Location: Broukendale
Magus Age: 123 years old
Clan: OTAKU
Message #670 Posted: Mar 30, 2008, 12:56 am
likewise here with the Tales of MU :)
Amelsh
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Posts: 54
Location: Broukendale
Magus Age: 116 years old
Message #706 Posted: Mar 30, 2008, 5:30 am
Not that it really has anything to do with the topic, but I love 'Tales of MU'! And Muelsfell looks pretty awesome so far.

With that out of the way, I would like to second the request for a displayed ratio for offers involving gold coins (as opposed to the resource 'gold' - but I think we knew what you meant, Mijal).

While I'm here, I'd also like to question the use of the colored box around the ratio when the different resources have different values to the community. A green box should indicate "a good valued deal", but while that might be 1-1 for primary resources, that isn't necessarily true for secondary resources or gold coins.
FluffyCloud
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Posts: 101
Location: Asylum
Magus Age: 120 years old
Clan: ADV
Real Name: Cheryl
Message #874 Posted: Apr 3, 2008, 8:03 pm
I'd really like ratio to show up for money transactions as well. I'm not so good with the math and while i can tell that 500 units for 500 is a worse deal than 1000 units for 600, having the ratio thingy there, especially if you could sort by ratio after having selected a resource you wanted to buy would definately be a cool thing.

... and yeah, i'm here off the ad on tales of mu story too.

ook 2<3
Enoch
Enoch's Avatar
Posts: 43
Location: Dethsfell Rest
Magus Age: 120 years old
Message #876 Posted: Apr 3, 2008, 8:49 pm
I agree, this seems rather necessary.

How funny so many o us are here from ToMU

I'll refrain from Oooking out of respect...for myself.
Caduceus
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Posts: 185
Location: Last Alvia Dawning
Magus Age: 126 years old
Clan: OTAKU2
Real Name: Paul
Message #925 Posted: Apr 4, 2008, 4:56 pm
Is it really that hard to do math?
Amelsh
Amelsh's Avatar
Posts: 54
Location: Broukendale
Magus Age: 116 years old
Message #926 Posted: Apr 4, 2008, 5:02 pm
No. It's not. But is it really hard to consider the request? There is a ratio for other traded resources, why not gold coins?
Caduceus
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Posts: 185
Location: Last Alvia Dawning
Magus Age: 126 years old
Clan: OTAKU2
Real Name: Paul
Message #927 Posted: Apr 4, 2008, 5:08 pm
I agree, the ratio box should be removed completely. Caveat emptor.
Amelsh
Amelsh's Avatar
Posts: 54
Location: Broukendale
Magus Age: 116 years old
Message #929 Posted: Apr 4, 2008, 5:25 pm
Oh, I would love to hear the logic behind that one. It's already coded in, and obviously some people find it useful. It does not detract from gameplay or mislead people (though the colored boxes might). So why should it be removed completely?
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #995 Posted: Apr 6, 2008, 8:58 pm
Money isn't listed as a ratio because I felt it would affect market prices. For example, 1000 iron might go for 75gp on a regular basis (and be a fair price), but the ratio indicator would imply that it was a "bad" trade.

The ratio indicator is useful for resource vs resource comparisons. Ideally some resources will be more common than others, but this won't happen until more methods for earning resources are introduced down the road.

Kep
Chilar
Posts: 94
Location: Last Alvia Dawning
Magus Age: 115 years old
Message #1079 Posted: Apr 8, 2008, 4:44 am
If you don't want to impact market pricing too much, perhaps you could implement a price tracker? That is, have the game record the X-to-money transactions, average them, and display the ratio box colored with the average over the past week or two corresponding to 1:1 in resource trades, color-wise. That would both let the market drift over time and give people some idea of how good the trades they're looking at are.
Amelsh
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Posts: 54
Location: Broukendale
Magus Age: 116 years old
Message #1082 Posted: Apr 8, 2008, 9:52 am
Well, I already express my skepticism over having the colored box indicators. I would rather just have raw ratio data displayed for each trade and it be up to the people trading whether a particular ratio is 'good' or not.

Edit: I just realized that I somehow missed Arkham's post for over a day and a half! :o
Last Edited: Apr 8, 2008, 10:05 am
 
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