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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Market thing
Kyomi
Kyomi's Avatar
Posts: 274
Location: Andulaz
Magus Age: 124 years old
Clan: OTAKU
Message #6507 Posted: Jul 10, 2008, 12:55 am
Could you perhaps remove 'money' from the secondary item search? Searching for secondary items includes trades with money. Kinda odd?
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 124 years old
Clan: OTAKU
Message #6514 Posted: Jul 10, 2008, 3:53 am
i use it aplenty - in the reverse. Show me who is willing to put cold hard coin on the table for something I probably have.
Pegga
Pegga's Avatar
Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #6518 Posted: Jul 10, 2008, 5:01 am
Yes, but it would be nice to be able to exclude money. Its fine to be its own item in the list. Just too many offers with money to properly search of secondary resources that are other-than-money.
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 124 years old
Clan: OTAKU
Message #6526 Posted: Jul 10, 2008, 11:03 am
so, actually, a "Not money" in the dropdown list would be extra handy.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #6540 Posted: Jul 10, 2008, 5:05 pm
The market code was some of the very first code I wrote for the game -- even before golem construction and combat -- so it's in badly need of an overhaul. I'd like to rewrite it and seperate resources, items, and golems into their own sub-markets. As a result, the search function will be much easier to use.

Two big things that will be done when this happens: I'll make it so that prospective buyers can review a golem before buying, and resources will not be taken from your workshop until after the offer is accepted (and as a result, I'll probably remove the 24 hour expiration on market offers).

First, I want to get the spell system going before I do this.

Kep
ViconiaXunrae
ViconiaXunrae's Avatar
Posts: 226
Location: Andulaz
Magus Age: 119 years old
Clan: ADV
Message #6569 Posted: Jul 10, 2008, 10:03 pm
Since you are on the subject, I just want to ask for one request. At the moment, if I organize the list to sort by iron only offers,...I get that. But when I perform one of those trades, it brings me back to the original market screen. At which point I have to perform the query all over again. So what might be nice is to just maintain your query throughout multiple trades. Chances are if somebody buys one load of iron, they're going to buy more than one. It'll also help cut down on bandwidth, and you can never go wrong with that. ;)
Caduceus
Caduceus's Avatar
Posts: 185
Location: Last Alvia Dawning
Magus Age: 126 years old
Clan: OTAKU2
Real Name: Paul
Message #6574 Posted: Jul 10, 2008, 10:42 pm
As a work-around, I right-click on Accept and open it in a new window, leaving the query list intact.
ViconiaXunrae
ViconiaXunrae's Avatar
Posts: 226
Location: Andulaz
Magus Age: 119 years old
Clan: ADV
Message #6592 Posted: Jul 11, 2008, 1:35 am
You know, that's not a bad idea. Thanks for the suggestion. :)
DocStrange
Posts: 57
Location: Rildesjan
Magus Age: 123 years old
Message #6985 Posted: Jul 15, 2008, 8:21 pm
I would be interested in an option for "standing" or auto-repeating offers. Not as a way around the 24-hour limit, but to make it possible to, for example, say "offer five bone for two iron, until the warehouse is below 2000 bone or above 20,000 iron" and then when someone offers, say, 750 iron for 2500 bone, my broker automatically accepts.

It would save a lot of repetitive data-entry, and help stabilize things by making equilibrium prices more obvious.
 
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