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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: The ten minute flyby comments
Raya
Raya's Avatar
Posts: 1
Location: Darghelm
Magus Age: 114 years old
Message #7470 Posted: Jul 21, 2008, 4:14 am
Heya, was poked over here today and while I don't think the game is for me (as in misaligned audience), I was asked and so, here's a few thoughts I had during my minutes of play for what they're worth.

on the front page, I really couldn't find a lot to draw myself into the world. While its clear (even from looking at the nice little description above my post) that you guys have thought of the overall worldsetting, only really the map seemed to show it from pre-login, without much on the cool things that'd happen (Like perhaps some covering of the various kinds of golems that can be put together?). Anyhow, a friend was asking, so I checked it out and tried to register. Didn't seem to be much to personalize at all in the time I went through, which I think was my first offputting factor. I notice you sell it to premium members (cool) but yeah, it feels like the workshop is really the character.

I got a message promptly from my friend and tried to join his clan, only to get a multiple account warning. Didn't really see any way of dealing with it from that screen, which would probably be great (I'm the classic 'joined to play with friends' case that getting stuck there is really an ouch factor). Got linked to the forum to try and ask about it, but by this point I was getting overwhelmed by the interface. There was way more early on than seemed important and the interface all looked the same. Lot to be said for a good consistent look and feel (which you have), but every page seemed alike and had tons of options on it, none of which felt very relevant to me as a new player who just wanted to join a clan and start in some random activity (rather than have the option to do fifty of such). It's probably second nature to folks after a bit to take their golem from the basement and lead them outside to combat, but it didn't really feel that much and while the tutorial covered a lot of what things were, it didn't really get me into "Okay, here's the fun of our game, start enjoying" and instead kind of left off with "oh, here's a free golem that we give you to get going and you made no decisions on".

So, well, two bits of advice, think about how to make the interface less 'hopping around screen to screen' with everything almost equal, but more drawing your eyes to the important activities quickly (Maybe a newbie and advanced view, or unlock sections as players get started so it isn't a flood of options the new player doesn't really have the ability to use) and use the tutorial to get to some point where the player takes some actions (even if its putting together the default golem, I didn't really feel like I learned anything about golem creation when I got it). By the time I could take actions, I didn't know what to take and I didn't care to much since everything I had done so far felt flat/given to me.

Thanks and good luck.
Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 120 years old
Clan: OTAKU
Message #7471 Posted: Jul 21, 2008, 4:28 am
it's a shame she didn't stay longer...she might have found the exotic dancers...*sigh* oh well...
 
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