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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Typos in documentation
Page 1 | 2
Ileazar
Posts: 125
Location: Hans Mina
Magus Age: 118 years old
Message #774 Posted: Apr 1, 2008, 6:56 pm
Some typos I found in the Help Files....

How to Play: Workshop
It still lists "Rock Pile" instead of "Rock Quarry".
Under Foundry, "medieval" is misspelled.
Under Next: Golems, "The next page will explain how golems" is a sentence fragment.

How to Play: Golems
In the intro, "separate" is misspelled.
Under Golem Stat Summary: Name, "separated" is misspelled.
Under Golem Stat Summary: Speed, it should read "The speed scores... determine...."

How to Play: Sample Combat
It should read "monsters you will find in Muelsfell."

FAQ
Under "What is the World of Muelsfell", "medieval-like" is misspelled.

Charts
Can the terrain-ignoring powers of bone, wood, and clay golems be added to this page, or elsewhere? I wouldn't have know about them if I hadn't seen the combat update post.
Under Research and Library Requirements...
--Bone 1 does not need Library 1, just Tree 3. (Do higher levels require the library?)
--Stone requirements still list "Rock Pile" instead of "Rock Quarry".
--Armour 1 lists both Library 5 and Workshop 5, but since Library 1 requires Workshop 5 anyway, listing both is redundant, and Library 5 would suffice.

All in all, quite an interesting game. I might have to stick around a while....
Amelsh
Amelsh's Avatar
Posts: 54
Location: Broukendale
Magus Age: 116 years old
Message #781 Posted: Apr 1, 2008, 9:03 pm
Another quick note: on the 'How to Play: Workshop' page, it still says that the library is not built initially.
Ileazar
Posts: 125
Location: Hans Mina
Magus Age: 118 years old
Message #786 Posted: Apr 2, 2008, 12:21 am
[sigh] Reading comprehension is your friend.... I didn't realize I already had a Library 1, so never mind about the Bone 1 "correction".

I did remember another thing I had noticed-- on the Artificer page, under Armour, it says, "Armour improves a location by increasing its resistance to damage. It is always made from iron and uses location slots just as any item, but it also takes up a lot of space that a golem could use for hauling loot." Except that leather straps don't use any iron.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #815 Posted: Apr 2, 2008, 2:40 pm
Hopefully will get a chance to update the help pages tonight.

Kep
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #840 Posted: Apr 3, 2008, 1:35 am
Alright, all those typos are fixed now.

One I didn't make though -- I left the Workshop 5, Library 5 req on the armour requirement, redundant though it may be, but that's only because this data is automatically generated. It'd be more trouble than it's worth to make an exception for that one requirement.

Let me know if you spot more! :)

Kep
Ileazar
Posts: 125
Location: Hans Mina
Magus Age: 118 years old
Message #916 Posted: Apr 4, 2008, 1:21 pm
Here's another: On the Basement page under the Workshop, the text says that a Basement 1 has 2 slots for golems. However, in practice, there's just the one. Or at least it's telling me that with one in the basement already, I have no room for any more.
deathpunk
deathpunk's Avatar
Posts: 154
Location: Nournsland
Magus Age: 117 years old
Message #918 Posted: Apr 4, 2008, 2:18 pm
Nope, there are two slots, but it counts all of your golems.
Even with one on the worktable and the other outside, both slots are used.
Jellikal
Jellikal's Avatar
Posts: 298
Location: Ogsden
Magus Age: 117 years old
Real Name: jellikal@ymail.com
Message #1250 Posted: Apr 13, 2008, 10:44 am
This golem is currently returning from a mission. You'll have to wait 47 secbefore being able to move it or sending it out on another mission.


Typo need space b/w sec_before.

Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #1266 Posted: Apr 14, 2008, 1:16 am
The screenshots in the newbie tutorial are rather outdated; my friend just joined up today and he was confused looking at a trio of rocks for the stone icon when there's now what looks like a stone wall, and the same for the iron.
Malakor
Malakor's Avatar
Posts: 70
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Real Name: Liam
Email: liamkembleyoung@googlemail.com
Message #30674 Posted: May 13, 2009, 3:39 pm
another spelling issue

The Town Square of Mottonsborough
Unlike other provinces, soldiers are a common sight amoung [AMONG] the population -- and with just cause, as the Dimitrian Republican Guard is one of the best ways to make a good living here.

hope this helps
Harrakan
Harrakan's Avatar
Posts: 11
Location: Zion's Reach
Magus Age: 110 years old
Message #32531 Posted: Jun 25, 2009, 6:35 am
When looking at a golem on the worktable, it says at the top of the page

Here on the worktable, you can modify your golems by adding items such as armour and weaponry or rebuild destroyed components. You can place five item constructions in the queue but you can only modify one golem at a time.


It says 'five' but I don't have premium so I think it should just be one.
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #35151 Posted: Aug 19, 2009, 8:53 pm
The new sabre-toothed penguin has a spelling error - missles for missiles.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #35154 Posted: Aug 19, 2009, 9:57 pm
Fixidated!

Kep
PhatsMahoney
PhatsMahoney's Avatar
Posts: 558
Location: Shuul
Magus Age: 108 years old
Real Name: Donkey Hodey
Website: Click Here
Message #37462 Posted: Oct 4, 2009, 4:57 am
Hey Kep, I just noticed that the Enigmatic Dragon scale listed on the market as the "engimatic dragon scale"

thought I would just nod in the direction of that one.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #37472 Posted: Oct 4, 2009, 6:58 pm
Fixed.

Kep
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #39083 Posted: Nov 13, 2009, 3:09 am
You make an offer to [CLANNAME] to end the skirmish that is going on between your clans. The Sovereign Magistrate of the other clan will have to accept this offer before the skirmish will be considered resolved.


As an archduchess, I can accept offers to end skirmishes as well. Perhaps it should read, "An officer of the other clan"?
Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 120 years old
Clan: OTAKU
Message #39178 Posted: Nov 14, 2009, 4:37 pm
By uttering a few key commands to various scribes and apprentice, you call the construction on the Warehouse to a halt.


Should be "apprentices"

Edit: Seen when canceling a clan upgrade.
Last Edited: Nov 14, 2009, 4:38 pm
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #39395 Posted: Nov 19, 2009, 5:55 am

That golem is already outside.

Be warned that it is always a good idea to leave a golem outside to protect the workshop.


Shouldn't that latter part only show up when I take a golem AWAY from guarding my workshop?
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #39810 Posted: Nov 25, 2009, 5:06 pm
When attacking the Grey Goblin War Chariot in Old Forge I get the following:

A grey goblin war chariot attacks with its long tusks and misses 2 times...

I'm guessing its a tweaked down Clockwork Elephant, the attack report should probably mention the spears of the charioteers or something.
Rednaxela
Rednaxela's Avatar
Posts: 177
Location: Rimesvin
Magus Age: 119 years old
Message #39812 Posted: Nov 25, 2009, 5:43 pm
Well, apparently the grey goblin war chariot is pulled by boars, and they do have tusks [commons.wikimedia.org/wiki/File:Wild_boar_tusks.jpg] . I would agree the message seems slightly odd though.
Kaelas
Kaelas's Avatar
Posts: 1052
Location: Darghelm
Magus Age: 118 years old
Real Name: Barry
Message #39902 Posted: Nov 29, 2009, 12:18 am
When being hit (or rather, not hit) by a six-demon bag, I noticed this line:

His Alpha 2.0 is was not caught in the blast!


Pretty sure the 'was not -> blast' is an insert phrase here kind of thing so hopefully this is a quick fix.

For the curious, I was 18ft away from the dying golem. So as long as your at least that far away, you're safe from the dreaded bags of doom.
Xorphitus
Xorphitus's Avatar
Posts: 182
Location: Rildesjan
Magus Age: 122 years old
Clan: HAVOC
Message #40217 Posted: Dec 9, 2009, 3:47 pm
When you defeat Sissel and she surrenders you sometimes end up without any treasure. The message is odd though:

You didn't find any treasure on the Oiled-up Sissel the Fairy Dragon.

-> Sounds awful and perhaps refers to a corpse -> "You didn't find any treature on the corpse of xxx" Since Sissel just flees this would be inapprobiate, but the current message just sounds awkward.
Thuriya
Thuriya's Avatar
Posts: 76
Location: Jaaron
Magus Age: 110 years old
Message #42650 Posted: Mar 7, 2010, 2:57 am
From the Tentacled Creeper death message:
A tentacled creeper is wracked with convusions, loosens its grip, and slumps over motionless.

Should read convulsions - according to my spellchecker anyway....
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #42854 Posted: Mar 18, 2010, 12:54 am
Another creature typo.

From the Ambrosia Wisp description "...them suspicious and hostile to all those who weild magic. To those who approach them closer, they strike back with their own."

Should be "wield" and I think the description might cut off the sentence ends rather abruptly I feel.
Thuriya
Thuriya's Avatar
Posts: 76
Location: Jaaron
Magus Age: 110 years old
Message #43601 Posted: Apr 13, 2010, 11:38 am
Not a typo per se, but the Quake Boot lists its ammo type as 'Sonic Waves'. It should probably read 'Crystal Noisestones' as that is what you actually use.

edit: Never mind, the Screaming Mask now lists Sonic waves as ammo, and Crystal Noisestones are Sonic Waves ammo type, With Bone-tipped arrows as Arrow ammo type. I don't remember seeing that before and may have missed it, but it's at least consistent and resolves the issue.
Last Edited: Apr 17, 2010, 12:38 am
 
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