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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Wall damage
Posts: 505
Location: Rildesjan
Magus Age: 91 years old
Message #8386 Posted: Jul 27, 2008, 5:29 am
I attacked someone and got "The wall took 510 dmg and has fallen 3 levels." It only had 3 levels, and looking through the actual rounds I stopped hitting the wall after 268 damage(it was already damaged when I attacked it would seem). I can forward the combat report to you if you'd like.
Panacea's Avatar
Posts: 167
Location: Broukendale
Magus Age: 92 years old
Message #11047 Posted: Aug 31, 2008, 3:49 am
I brought this problem up a while ago and I decided to bring it up again as I discovered a new element to it.
The bug is most obviously seen when you destroy the barricade as it produces some random amount of damage you inflicted that is much greater than what you actually did.
This doesn't really affect gameplay so it isn't too important.
However, I noticed that it seems to misreport the damage you do even when you're not destroying the barricade because when I added up the amount of damage I'd done to the wall in a series of attacks (using the totals at the end), I found that I should have destroyed more levels of the barricade than I actually did. The attacked party in question wasn't there so couldn't have repaired it in between combats.
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