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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Low level Melee
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #8442 Posted: Jul 27, 2008, 6:47 pm
After talking a bit with another melee user, it seems like the early melee weapons (especially the dagger) have a comparatively low attack rate, the dagger getting only 1-4 attacks in a round as an example, even when plenty of energy to spare. This limits their usefulness pretty heavily in my opinion, and is especially disappointing since there's no indication of attack rates(or energy use for that matter) and once chosen you're stuck with your choice.
Last Edited: Jul 27, 2008, 6:48 pm
FatherCoyne
FatherCoyne's Avatar
Posts: 332
Location: Mallow
Magus Age: 116 years old
Real Name: Kevin Coyne
Email: KCoyne@umail.ucsb.edu
Message #8515 Posted: Jul 28, 2008, 2:39 am
You know, that issue only gets worse. None of the melee weapons (With the exception of the spiked chain) attack fast enough to spend a significant portion of the golems' energy.
CommComms
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 121 years old
Message #8531 Posted: Jul 28, 2008, 4:36 am
True, never mind balance. As they go up in level the weapons may be "better" than previous ones in the sense that overall their stats are better, but that fails to take into account how armor and rate/high level powersources affect combat, thus making them less useful overall than the spiked chain.
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #10189 Posted: Aug 14, 2008, 5:15 pm
Having just gotten reinforced nunchuku, I feel this thread needs to be revived. I'd fought the kobold nightshade a few times and it got quite a lot of attacks with them(I'd guess at least 10, though I don't remember exactly), however now that my golem has one, it only gets 4 attacks with full energy. I know golems are probably not exactly the most dextrous of creations, but the difference seems rather extreme, and once again quite limits their usefulness.

*edit* Looking at some old posts by a clan member it appears that the kobold didn't actually have that many attacks usually, perhaps I'm misremembering, or the instance I remember was an error. 4 attacks in a round is still a saddeningly low number though.
Last Edited: Aug 14, 2008, 5:30 pm
CommComms
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 121 years old
Message #10202 Posted: Aug 14, 2008, 10:30 pm
Yep, Rate, another hidden statistic on weapons. Makes the reinforced nunchuku and golden morningstar only mediocre or good instead of awesome or incredible.
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #10204 Posted: Aug 14, 2008, 10:34 pm
Seems like it wouldn't matter as much if we could count on using whatever weapon more than a time or 2 in the battle, but it seems like golems prefer their fists to the weapon they are holding.
Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 120 years old
Clan: OTAKU
Message #10206 Posted: Aug 14, 2008, 10:55 pm
It's brute force over advanced tactics...what did you expect from a statue?
CommComms
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 121 years old
Message #10209 Posted: Aug 14, 2008, 11:55 pm
A statue smart enough to use a nunchuku or morningstar? I expect it be be smart enough to only use its weapon if I tell it to. Especially if I duct tape one to both of its fists.
 
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