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Index » Muelsfell Game Forum » Golem and Combat Discussions Muelsfell World v1.0 Forums
AuthorThread: Defenseless Workshops
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Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #9415 Posted: Aug 4, 2008, 10:06 pm
Jhaelik said:

I hate to say this...but I'm part of a large clan and being utterly pummelled by people who are using alts and such...they all but have to be.


Er, alts? If you're trying to accuse us of something, come right out and say it. We're not alts, we've got good planning - one of our members will mention when he's got good loot someplace and the rest of us will head over. We also chat outside of this game for better results.
Gryficus
Gryficus's Avatar
Posts: 239
Location: Mottonsborough
Magus Age: 121 years old
Message #9416 Posted: Aug 4, 2008, 10:07 pm

And he's part of MAGIER...

Oh the irony :P
ShaoKahn
Posts: 99
Location: Jaaron
Magus Age: 141 years old
Real Name: Craig
Email: craigbrett17@aol.com
Message #9419 Posted: Aug 4, 2008, 10:30 pm
You thought your clan just happened to be rich because the other players in it had been playing for months longer than the rest of us? No, they're the multis, my friend. Or at least were. Dunno about these days they might've been forced to clean up their act on that front.

My suggestion is join Phoenix. They're a neutral clan and aren't partaking in this war.

Though back to the issue at hand... I'm going off the logic that once you hit 0 experience you can't lose anymore so I feel safe to sleep.
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #9424 Posted: Aug 4, 2008, 10:52 pm
Or join another clan that has the resources to protect you better.
CommComms
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 121 years old
Message #9427 Posted: Aug 4, 2008, 11:13 pm
It's not a question of resources, we have the resources to constantly have a golem outside of every members workshop all the time. It's a question of people. With this system, even with the reduced gain and penalties, any two magus' of equal or higher level to another one can effectively halt any targets xp gain. And unfortunately, MAGIER happens to have more than twice it's members worth of people attacking it.



Edit: In response to Yamikuronue immediately below: That is a downright lie. MAGIER is made up of individual players, not mules. That false accusation is growing old, get over it.
Last Edited: Aug 4, 2008, 11:33 pm
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #9428 Posted: Aug 4, 2008, 11:15 pm
CommComms said:

It's not a question of resources, we have the resources to constantly have a golem outside of every members workshop all the time. It's a question of people. With this system, even with the reduced gain and penalties, any two magus' of equal or higher level to another one can effectively halt any targets xp gain. And unfortunately, MAGIER happens to have more than twice it's members worth of people attacking it.


The downside to having the vast majority of your power base being mules, I suppose - you don't have the sort of community support to fall back on.
FatherCoyne
FatherCoyne's Avatar
Posts: 332
Location: Mallow
Magus Age: 116 years old
Real Name: Kevin Coyne
Email: KCoyne@umail.ucsb.edu
Message #9433 Posted: Aug 4, 2008, 11:33 pm
Gryficus said:


And he's part of MAGIER...

Oh the irony :P
O_o I don't think I've ever talked to him before in my life.
Gryficus
Gryficus's Avatar
Posts: 239
Location: Mottonsborough
Magus Age: 121 years old
Message #9435 Posted: Aug 4, 2008, 11:42 pm
CommComms said:


Edit: In response to Yamikuronue immediately below: That is a downright lie. MAGIER is made up of individual players, not mules. That false accusation is growing old, get over it.



I wouldn't say "vast majority" of the clan are mules, but MAGIER is known and has been proven to employ a fair amount of them. Want an concrete example? FatherLatour and Delano (who until recently was also in the guild, then tried to infiltrate our guild) are the same account holder, he's so much as admitted it to me. and there are others.


Look, I had two accounts until Arkham said no more multi's...then I put one to sleep. The continued use of them is probably going to be part of the game forever, and I'm sure nearly every clan has someone who abuses this, but MAGIER is not the first of everyone's tongue for no reason.
FatherLatour
FatherLatour's Avatar
Posts: 160
Location: Rildesjan
Magus Age: 130 years old
Real Name: Jean
Email: FatherLatour@gmail.com
Message #9438 Posted: Aug 4, 2008, 11:57 pm
*rides sticker covered bicycle up*
You say "infiltrate" like I was being sneaky. I got an invitation.
And you say "tried" like I didn't succeed. :P
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #9457 Posted: Aug 5, 2008, 3:33 am
That bike looks a lot like caduceus', Latour...
Panacea
Panacea's Avatar
Posts: 167
Location: Broukendale
Magus Age: 116 years old
Message #9479 Posted: Aug 5, 2008, 9:06 am
Just curious, but has the xp penalty been taken off, because I'm no longer getting xp or giving a penalty to defenceless workshops. They have absolutely no golem out clan or otherwise.

But apparently it does work against some people... probably just all the magier members have let themselves go to 0 experience.
Last Edited: Aug 5, 2008, 9:22 am
ShaoKahn
Posts: 99
Location: Jaaron
Magus Age: 141 years old
Real Name: Craig
Email: craigbrett17@aol.com
Message #9484 Posted: Aug 5, 2008, 11:31 am
That wouldn't make a difference.

Experience: -41

This is ridiculous. And I haven't even read the 15 attack reports yet. FFS... I might as well quit if this continues.

Oh, joy. The reports were as follows:

workshop has been attacked by CommComms, Your workshop has been attacked by CommComms, Your workshop has been attacked by CommComms, Your workshop has been attacked by CommComms, Your workshop has been attacked by CommComms, Your workshop has been attacked by CommComms, Your workshop has been attacked by CommComms, Your workshop has been attacked by CommComms, Your workshop has been attacked by CommComms, Your workshop has been attacked by CommComms, Your workshop has been attacked by CommComms, Your workshop has been attacked by CommComms, Your workshop has been attacked by CommComms, Your workshop has been attacked by CommComms, You have Received Goods from a Clan Member.

That's brightened the being a negative entity muchly.

Oh, and this is the final insult:

"Your lack of experience undermines your resolve to attack, so you hold off.
[You need to have at least 1 experience point to attack other players. Try attacking some weak creatures in your local hunting area first.]"

With no homunculous, not likely.
Last Edited: Aug 5, 2008, 12:09 pm
CommComms
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 121 years old
Message #9490 Posted: Aug 5, 2008, 2:12 pm
That's a bummer. Sounds like the system's broken to me.
Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 120 years old
Clan: OTAKU
Message #9493 Posted: Aug 5, 2008, 3:12 pm
I think it was done intentionally by Arkham to keep people from thinking that If they keep their exp low they don't need to worry about leaving their workshop defenseless. The logic was that once exp reaches zero, it won't go any lower.
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #9499 Posted: Aug 5, 2008, 5:05 pm
ShaoKahn has a golem(albeit disabled) out though, from Arkham's previous comment I was under the impression that should remove the xp loss.. was I mistaken?
Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 120 years old
Clan: OTAKU
Message #9500 Posted: Aug 5, 2008, 5:12 pm
was his defender destroyed or disabled?
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #9504 Posted: Aug 5, 2008, 5:19 pm
I just hit CommComms who had a limbless clan golem out front, and he lost xp and score. Course the attack previous the limbless clan golem stepped out of the shadows and stopped me from raiding when I killed his main golem. How does it do that?
CommComms
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 121 years old
Message #9506 Posted: Aug 5, 2008, 5:21 pm
As I recall I destroyed it, and the current one's been disabled by someone else. Not sure though, I don't recall and I deleted the reports. It does seem like there's no xp loss if you have a disabled golem outside now though. Not sure if it's still there if there's NO golem outside. Anyone?

Edit: guess a disabled golem doesn't prevent any loss. Weird, I attacked some people last night and they didn't lose anything.

Further edit: So a disabled personal golem does prevent the xp loss, but a disabled clan golem does not. At least that's as far as I can tell. Seems... silly.
Last Edited: Aug 5, 2008, 5:28 pm
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #9511 Posted: Aug 5, 2008, 6:07 pm
Perhaps it would be a good idea to tie the xp/score loss to carry weight or something, so that people can't just spam attacks with flesh golems(or at least, not as effectively).
ShaoKahn
Posts: 99
Location: Jaaron
Magus Age: 141 years old
Real Name: Craig
Email: craigbrett17@aol.com
Message #9512 Posted: Aug 5, 2008, 6:11 pm
I didn't check to see if that fleshy had limbs or not when I chucked it outside. You destroyed that bone one that I put out last night and hence I lost xp and am now an pretty stuck. The best way to get my xp back would be to of course attack defenceless workshops. No such luck. Ah wells... guess I'll have to spend about 5 days and resources I ain't got on hunting high level monsters with fleshies. This is stupid.
Panacea
Panacea's Avatar
Posts: 167
Location: Broukendale
Magus Age: 116 years old
Message #9756 Posted: Aug 8, 2008, 1:02 am
I'm not sure the xp and score loss for defenceless workshops works quite right.
When I attack someone with a disabled golem in front of the workshop they lose xp and score.
But when I attack a completely undefended workshop, nothing happens to their score and xp.
So it sort of renders it useless in preventing people from not defending their workshop.
Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 120 years old
Clan: OTAKU
Message #9764 Posted: Aug 8, 2008, 2:31 am
Arkham accidently switched true/false values in the code?
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #9792 Posted: Aug 8, 2008, 1:40 pm
Working ok for me. I'm finding some odd reports when I look at the mage's workshop though. But maybe I'm just not reading them correctly.
Panacea
Panacea's Avatar
Posts: 167
Location: Broukendale
Magus Age: 116 years old
Message #9796 Posted: Aug 8, 2008, 3:16 pm
Yeah, sometimes it seems to work against defenceless workshops, sometimes it doesn't and I don't know why.
Vardos
Vardos's Avatar
Posts: 146
Location: Mallow
Magus Age: 120 years old
Message #9820 Posted: Aug 8, 2008, 9:17 pm
Magic

*flicks his golem*

Yup definitely magic

Vardos the Dark Putz
2nd TOMU Magic Brigade
Better killing through archaic energy
 
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