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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Scoring system
Dedd
Dedd's Avatar
Posts: 302
Location: Shilo Steppe
Magus Age: 118 years old
Message #9674 Posted: Aug 7, 2008, 11:07 am
So... I've been thinking about the scoring system, and I admit I have an ignorance for how it calculates everything, but I'm fairly sure it does not work in the way I'm about to suggest.

I think the scoring should relate (if only slightly), to a system that promotes exploration and changes in playing style. One of the main problems I see in this game is that it almost forces the player to act the same way every day - farming away on the same creature as it is calculated as the best thing to do... slowly building up XP and score. However to promote more interesting playing styles and discovery, I think the scoring system and maybe the XP system should be relative to the players actions. For example, if someone continually farmed the same creature, over time the score per kill would reduce as it is not particular difficult anymore (you have learnt everything you could learn from killing the creature say). If you attack a different creature your score would be higher. If you did not attack a type of creature for awhile the potential score would regenerate, if that makes sense. This would promote people into attacking things outside their area, and make things more interesting.

This system is used in many games like this, and all I can say is that it works, and everyone learns a lot more, quickly. Also this would help new players catch up quicker.

Thoughts?
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