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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Layout suggestion
Sterling
Posts: 157
Location: Darghelm
Magus Age: 119 years old
Message #978 Posted: Apr 6, 2008, 6:50 am
Would it be possible to have a profile option to turn off the 'area descriptions' that go with most of the areas, like the market?

Right now they're at the top of the screen and bit off a sizeable chunk of the screen space you have.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #993 Posted: Apr 6, 2008, 8:51 pm
I'm not opposed to adding more layout features to the profile page, but this would actually require a bit of tedious work. Adding a profile page option to turn it on/off is dead simple, but the text on each page isn't special. I'd have to edit every single page so that the profile option would know that's what needs to be hidden...

I'll keep this idea in my notes, but I'm going to focus on some changes with a bit more crunch value to them first.

Kep
Sterling
Posts: 157
Location: Darghelm
Magus Age: 119 years old
Message #994 Posted: Apr 6, 2008, 8:58 pm
Ok, no worries :) I'd rather have meaty features too.
Jellikal
Jellikal's Avatar
Posts: 298
Location: Ogsden
Magus Age: 117 years old
Real Name: jellikal@ymail.com
Message #1229 Posted: Apr 12, 2008, 12:42 pm
I also have a layout suggestion - Would would like to see weather and time of day effects on the the top of the page where you go to select if and where you go into combat ( first screen that comes up when you select COMBAT - a pain to scroll down to the verrrrrrrrryy bottom to see "when" it is and then to try and guess if there will be a combat modifier or not.


Also - can move golem from workshop and from basement - please also add the function to teh worktable screen - be more convienient and just makes sense to be able to tell your golem where to go after you are finished working on the artifice.


Thanks
Last Edited: Apr 12, 2008, 12:45 pm
 
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