Please enter your user name and password: User Name: Password:
Register an account! · Forgot Password or Username?
What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
You can read but will NOT be able to post until you login or Register
Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Stone Golem Abilities
Haruna
Haruna's Avatar
Posts: 471
Location: Jinkara
Magus Age: 121 years old
Message #23281 Posted: Jan 19, 2009, 1:48 am
One would wish that Stone Golems had something 'extra' to what they currently have got.
Flesh golems are fast and cheap.
Bones are vicious and cheap as well as desert resistant.
Woods have bonuses with Ranged weaponry in the woods.
Clays carry a heck of a lot and can heal in swamps/rain, also they can move better in swamps than other golems
Irons have excelent resistances and
Copper does fire, and resists it, also is as fast as Bones.
Bronze does Ice and resists it.
Brass does Sonic and resists it.
Glass is fast, slashy and generally weak.
Adamantines are Adamantines, enough said.

But Stone Golems have very little to offer, compared to Irons above them they are barely faster (2ft) and are out done in every other category.
Compared to the Clays, they Hold less, hit for a little more, and resist Fire and Piercing damage a little better but have none of the special abilities.

Thus they are often ignored and prejudiced against. If they offered a defensive/offensive bonus in mountainous or perhaps urban (stone buildings and all). Or perhaps a mobility bonus?
Or perhaps a bonus could be applied to the Barricade if they are present, mayhaps it would take less damage?
Either way, Stone Golems are often seen as a poor man's Iron Golem.
Especially as the only unique bonus they could get requires that you be in a Spell Clan. I still have very little idea what Expedient Sandstone
does, so I am not sure it is a 'good' bonus or a wonky one.
Anri
Anri's Avatar
Posts: 229
Location: Darghelm
Magus Age: 122 years old
Clan: ADV
Real Name: Lily
Message #23288 Posted: Jan 19, 2009, 3:03 am
I agree the stone golems are rather underpowered compared to the others. I originally developed stone golems cause noone else in the clan did and I thought the easter island statue headed golems were kind of cool looking. So I thought I'd fill a little niche there. But it turns out there is a good reason that noone bothered with them... they are almost completely useless.

Possible Buffs:

Increase their speed to something useful. Even 15 would let them move as fast as clays.

or

Increase their damage a bit. Dunno about you but I think they could certainly hurt a bit more.

or

Give them a healing ability in the mountains, similiar to clays. All stone parts heal a bit depending on level.

or

Give them a natural hard hitting ranged attack. A stone golem at range will do an earthquake attack causing sonic damage. Golem needs to be made completely of stone. Anti-archer golem maybe?

or

Reduce their ECL/motivation costs.

Just a few thoughts :P

Will edit in some more ideas if I have any later.
Last Edited: Jan 19, 2009, 5:03 am
Dreamweb
Dreamweb's Avatar
Posts: 87
Location: Hans Mina
Magus Age: 114 years old
Message #23290 Posted: Jan 19, 2009, 3:13 am
How about making stone golem more of a hybrid

Heals 3 hps in mountains
incress speed by 1
4 elemental damage
Anri
Anri's Avatar
Posts: 229
Location: Darghelm
Magus Age: 122 years old
Clan: ADV
Real Name: Lily
Message #23291 Posted: Jan 19, 2009, 3:14 am
Hehe those were all jus possible suggestions :P I don't think for a second they would get all those buffs lol.
Haruna
Haruna's Avatar
Posts: 471
Location: Jinkara
Magus Age: 121 years old
Message #23298 Posted: Jan 19, 2009, 4:32 am
Heck, mayhaps a 'destroy' bonus if one of thier parts/limbs is destroyed it would inflict an 'attack' on the the golem that attacked it.
Mayhaps something based on the Level of the Golem? And perhaps the terrain?
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 115 years old
Clan: OTAKU2
Website: Click Here
Message #23299 Posted: Jan 19, 2009, 4:42 am
I do have a pending suggestion thread that specifically addresses the issue of golem uniqueness, that seems to have had no one comment on it. If you happen to read it, even if you think the idea is total garbage, please comment.

The stone could get a camouflage effect while in urban or mountainous terrain that makes it harder to land a solid hit. Amongst other effects that are golem-specific.


http://www.muelsfell.com/world/map_community.php?msg= 22307

Edit 1: Made Clickable.
Last Edited: Jan 19, 2009, 4:43 am
 
Muelsfell Chat Options
Muelsfell currently has no official chat room setup, but there is an unofficial player run chat called Darkmyst Muelsfell Conference.

Username: 


Disclaimer: Please note that this chat is NOT moderated, supported, owned, or operated by Muelsfell staff. Muelsfell is not responsible for the content or function of the chat room, nor is it linked in any way to Muelsfell game functions such as your workshop, account name, or password (your magus name is forwarded to the chat as a nickname if you are logged in when you join the chat). Muelsfell Terms of Service do not apply for this chat, so please use this only at your own risk, and remember that official game staff will NEVER ask for your password.
Why wait? Register for your free account and start playing right now!

Play Muelsfell!