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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: A Pile of Debris
Pegga
Pegga's Avatar
Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #27578 Posted: Mar 18, 2009, 4:47 am
It started in this thread [www.muelsfell.com/world/map_community.php], but figured I should make an official post here. To alleviate the problem of people truly trying to defend their workshop by putting a golem out on door guard, have it destroyed, then the workshop looted for numerous negative xp penalties, I'm suggesting that A Pile of Debris be left behind in front of the door at the golem's demise.

The pile would (code-wise) substitute for a disable guard, and no penalty would be assessed yet allow raids to continue. Obviously, the pile would NOT be repairable, as there isn't anything left. Going to the workshop would "clean" the debris away as one opens the door. Being online and job-free would not trigger the pile, as one was capable of putting a new guard out.

For any RP purposes, I figure the assistants are all out back finishing a beer while the head honcho is off doing contract work. Probably aren't allowed to use the front door anyway.
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